Exile Altis Server Changelog

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Exile Altis Server Changelog

Site, server and other announcements will be posted here
84 posts Page 1 of 9
User avatar Omen Site Admin
Posts: 1495
Joined: Wed Dec 02, 2015 3:55 pm


Aug 13, 2017
  • Rebuilt Altis server
  • Fixed thermal optics not showing up in supply drops (now 10% chance a thermal will be in hacker or sniper crate)
  • Added concrete construction air drop (variety of base parts and items to make concrete pieces)
  • Added capture mission system
  • Added new Sniper Gear supply drop crate type. 10% chance that it will contain a TWS_MG scope.
  • Added run jump
  • Added "Direct to Player" XM8 supply drops (more drop types coming soon)
  • Added deploy bike, quadbike and jet ski
  • Added Kavala black market trader
  • Added basic SpecOps trader to main terminal trader city
  • Removed territory name announcements
  • Quadbikes can now load 1 small mission crate into its inventory
  • Black SUVXL (+armed) can now tow
  • Updated Infistar to latest build
  • Roaming AI now carry poptabs on them
  • Some mission AI now carry up to 1000 poptabs
  • Earn up to 500 poptabs per mission AI kill
  • Earn up to 500 respect per mission AI kill
  • Removed earthquakes
  • Gas masks now only available at the black market trader
Aug 5, 2017
  • Added base painting
  • Added 30 nice exclusive base paint textures
  • Removed a bunch of garbage default textures
Jul 25, 2017
  • Added 16 unlockable bambi loadouts to the Game Tools page
Jun 29, 2017
  • Updated vector building to new system
Jun 22, 2017
  • Updated server to Arma 1.72
  • Added knives to rare mission loot
  • Increased rare mission loot chance from 10% to 30%
Feb 25, 2017
  • All lockable containers can now be lockpicked (safes, shipping cntainers, bunkers etc)
Feb 06, 2017
  • Added ability to change your view distance in the XM8
Jan 23, 2017 Jan 21, 2017 Jan 16, 2017
  • Added Taru helicopters back into the game
Jan 15, 2017
  • Most Wanted / Bounty system added to office trader
Jan 14, 2017 Jan 09, 2017
  • Taru chopper temporarily removed from the server while we investigate the 4 fps bug (all players who had a Taru were reimbursed+)
Jan 08, 2017
  • SpecOps trader in Kavala now sells ghillie suits
Jan 07, 2017
  • AI choppers should now crash land, instead of blowing up instantly, after killing the pilot
Dec 25, 2016
  • You can now salvage (remove) blown up vehicles and retrieve any bodies by scrolling on the wreck
Dec 23, 2016
  • You can now load supply drop crates into your vehicle's secondary inventory (load into...)
  • You can now cargo load supply drop crates into the back of cargo vehicles
Dec 22, 2016
  • Updated tow/towable vehicle list (added vehicles)
  • Ammot truck now available for purchase from the vehicle trader
Dec 21, 2016
  • New exclusive mission added "Fire in the Hole!" (multi-grade explosives loot)
Dec 17, 2016
  • Increased revivability from 1 to 2 per life
  • Inhabitable radiation zone added (you can build in the rad zone)
Dec 16, 2016
  • One more hack at getting our existing revive system to work and added in an update for dup exploit.
Dec 15, 2016
  • Reduced and randomized the number of possible static MG spawns for Bob the Builder
  • Randomized the preset spawn locations of static MG for Bob the Builder
  • Reduced and randomized the number of possible static MG spawns for Flight of the Navigator
  • Randomized the preset spawn locations of static MG for Flight of the Navigator
Dec 14, 2016
  • Added radiation zone around the Ghost Hotel in preparation for exclusive high-value mission
Dec 13, 2016
  • All legal custom traders now have pop tab lockers
  • Added "MOVED TO KAVALA" sign at old Spec Ops location in the trader terminal
  • Bob the Builder mission update - Reduced the number of static MG by 50%
Dec 12, 2016 Dec 09, 2016
  • Added concrete building structures to Bob The Builder mission reward loot
  • Fixed safe lock picking (requires laptop and at least 10 players online)
Nov 27, 2016
  • You can now hack safes of players who are not online
  • Territory hack attempt limit reduced to 2 times per restart
  • Chance of hack failure increased to 20% from 15% to compensate for territory offline changes
  • Rare loot from missions increased to 25% from 15%
  • Supply drops now have a chance to contain hacker equipment
  • Supply drops now have a chance to contain demolition equipment
  • There is a rare chance that you will find a thermal weapon scope in the hacker supply drop
Nov 22, 2016
  • Removed supply crates (green circles)
  • Increased rate of Supply Drops
Nov 20, 2016
  • Added XM8 app to server. (More info here)
  • Supply drops now have a chance of containing 4 metal wire and 4 metal screws
  • Supply drops now have a chance to contain Navid + ammo
  • Added metal wire to hardware trader
  • Added metal screws to hardware trader
  • Set cost of metal wire to 10,000
  • Set cost of metal screws to 5,000
October 29, 2016
  • Added Ifrit, Hunter and Strider gunner vehicles to traders
October 20, 2016 October 17, 2016
  • Wood is chopped directly into near by vehicle again (50m)
  • Set moon to be full at night
October 12, 2016
  • Added support for JSRS4 - APEX 1.2 (Download)
September 8, 2016
  • Updated Enigma Exile Revive script to v1.0.1 compatible version. (Duping on revive fixed)
August 30, 2016
  • Updated server to Exile 1.0.1 "Sweet Potato"
August 25, 2016
  • Code changes to roaming AI system to combat invincible AI
August 18, 2016
  • Reduce bambi timer from 5 minutes to 1 minute
  • Revived players are not given bambi status
July 27, 2016
  • Revised web pin integration scripting, because I'm slightly less of a noob now and found a better way... This also sets up some future plans to be easier to implement.
July 24, 2016
  • Added ability to intercept nearby AI messages if you are carrying a radio
  • Removed radios from bambi gear
July 23, 2016
  • Added ability to sell Zamak Medical to trader (20,000 pop tabs)
  • Added ability to sell Apex Gun Trucks to trader (50,000 pop tabs)
  • Added ability to sell Ifrit gunner to trader (50,000 pop tabs)
July 20, 2016
  • Safe pop tab limit is now 120000
July 18, 2016 July 15, 2016
  • Building near mixers is now restricted
  • Tweak crate drop loot
  • Re-added restricted building areas
July 12, 2016 July 11, 2016
  • Server updated to Arma 3 1.62
July 8, 2016
  • Tweak DMS mission system for performance
  • Make base raiding-related mission crate loot slightly less rare.
July 7, 2016
  • Update revive mod - messages were messed up when you were able to be revived
  • Emergency fix applied per Exile devs
July 4, 2016
  • Fix revive mod
  • Revert UAV price to 30000
  • Lower safe price to 10000 and lowered required respect
  • Lowered respect required for First Aid supplies
  • Lower respect needed for axe and handsaw
  • Made defibrillator buyable and sellable
  • Increase lockers to 50K
  • Fix missions, AI and crates can have Navids and spmg
  • Fix safe hacking. Also player must be online for safe to get hacked.
  • Restore main trader safe zone size to pre-update size
June 29 through July 1, 2016 ;)

Updated server to Exile 0.9.8 "Kiwi"

Database wiped - all players get 20k pop tabs IN YOUR LOCKER to start. So if you die on your first spawn-in, you still get your tabs.

DMS Mission system updated (30June2016)
  • AI can have pop-tabs on their body (you still get tabs and respect as usual as well)
  • terror island removed
Occupation updated (v50)

Implemented Exile breaching. Detonate in your XM8, BOOM! walls can ONLY be destroyed by these charges:
Concrete Breaching Charge (aka Big Momma) - Rare mission loot or can be crafted
Crafting requires:
  • Foolbox in inventory (Buyable)
  • 3 Metal Breaching Charge (Rare mission loot, craftable)
  • 1 Mobile phone (Lootable, rare mission loot)
  • 1 Duct Tape (Buyable, lootable, normal mission loot)
  • 1 ZipTie (Buyable, lootable)
Metal Breaching Charge - Rare mission loot or can be crafted
Crafting requires:
  • Foolbox in inventory (Buyable)
  • 1 Satchel Charge (Lootable, rare mission loot)
  • 1 Duct Tape (Buyable, lootable, normal mission loot)
Wood Breaching Charge - Rare mission loot or can be crafted
Crafting requires:
  • Foolbox in inventory (Buyable)
  • 1 Demo Charge (Lootable, rare mission loot)
  • 1 Duct Tape (Buyable, lootable, normal mission loot)[/indent]
Physical poptabs implemented
  • Locker can store 25k (enough to re-gear and buy a car)
  • Unknown death (aka stairs) should not cost you tabs or respect
Did NOT implement Exile flag stealing at this time.

"Can Tow" and "Can Be Towed" lists are updated. V3S and BTR trucks can tow.

Fixed vehicle protection, sell crates scripts, extended safe zones, and status bar.

Moved no build areas from our custom scripts to built-in Exile no-build areas.

Removed grinding and batteries.

NOTE: Chop trees directly to vehicle is removed for now. The new Exile core script doesn't even closely resemble the old script. This needs to be re-written from scratch.


June 24, 2016
  • Change starting pop-tabs to 20k
  • Lowered max AI per land vehicle to 3
  • More rocket tweaks
  • More roaming AI skill tweaks
June 23, 2016
  • Slightly lower AI rocket chance
  • Slightly lower roaming AI skill
  • Remove public transport
  • Remove taru pods from aircraft buying list and removed pod lock and repair script (pods are broken since the last Arma update
June 1, 2016
  • Updated to Arma 1.60 Hotfix #1
May 30, 2016
  • Updated to Arma 1.60 and Exile 0.9.61
  • Updated tow and can-be-towed list
May 14, 2016
  • Re-keying a vehicle will now also change you to the new owner in the database. This will allow that vehicle to be protected in your territory under the Vehicle Protection System parameters. This also fixes an exploit where the previous owner could see the new owner's pin code after re-keying, via our web tools.
May 10, 2016
  • Safe hacking and lock grinding are now implemented for base raiding. See here for details
  • Bikes are no longer stored to the database when purchased and should be removed on server restart
May 8, 2016
  • Only players who were active within the last 7 days will be shown on the Exile Leaderboards
May 5, 2016
  • Cost of UAV has been increased and may be removed until target locking can be disabled
May 3, 2016
  • Updated mission system added new mission (Panichori town invasion)
  • New loot spots (cache crates / osprey crash sites)
May 2, 2016
  • Updated mission system with optimizations and new reinforcement method (Paratroopers / needs testing)
Apr 21, 2016
  • Updated server to latest Arma version 1.58
Apr 19, 2016
  • Fixed static missions to only send in 3 waves of reinforcements (5 units per wave)
  • Reinforcements only respawn when there are less than 5 units left
  • Reinforcements happen every 600 seconds (10 minutes) if fewer than 5 units remain
Apr 11, 2016
  • You can now sell all of the loot from mission crates that are loaded into a vehicle in one shot (script by ynpmoose)
  • Explosive charge cost increased to 1,500 pop tabs to match the earlier increase cost of satchels to 5,000
Apr 5, 2016
  • All offroad pickup trucks can now tow other vehicles
Apr 3, 2016
  • Added new vehicles to 'towable vehicles' list
  • Added new vehicles to 'can tow' list
  • Adjusted the cargo capacity of 'load into' for new vehicles
  • Increased 'load into' capacity for vans (they were never configured for some reason)
  • Implemented Enhanced Safe Zones (script by ynpmoose)
  • You can now chop wood directly into your vehicle
Mar 10, 2016
  • Removed the snow from Altis
  • Removed the cold breath from Altis
  • Slightly reduced the roaming AI skill levels
  • Removed selling crates as it is bugged. We will work on this.
Mar 10, 2016
  • You can now sell crates that you get from missions (please test and report in the Exile forum)
Mar 7, 2016
  • Updated Exile to 0.9.6 "Pomelo"
Feb 29, 2016
  • Updated mission system. Bug fixes and performance tweaks.
Feb 28, 2016
  • Fixed bug with Flight of the Navigator causing it to never complete
Feb 26, 2016 Feb 23, 2016
  • Asset cleanup on Bob the Builder mission
Feb 22, 2016 Feb 15, 2016 Feb 11, 2016
  • Vehicles are now invincible on restart ONLY IF they are in a territory the owner has build rights to and the vehicle is locked (special thanks to @ynpmoose for scripting this!!) See the reply below for more details
Feb 10, 2016
  • Defined "No build zones"
  • Slightly reduced max structures per territory to improve server performance
Feb 9, 2016
  • Fixed disappearing uniforms and vests (thanks Nutt)
Feb 6, 2016
  • Added Bob the Builder mission (tons of building supplies as win loot)
Feb 2, 2016
  • Vehicles in safe zones will be unlocked on server restart
Jan 31, 2016
  • Bug fixes in revive system
  • Added Operation Backfire mission
  • Added Slaughterhouse mission
  • Removed Lynx from trader (mission only loot)
Jan 30, 2016
  • Removed go karts
  • Increased rewards for AI kills
  • Added defibrillators, instadocs, bandages, visprin and can openers to humanitarian mission
  • Removed santa hats
Jan 25, 2016
  • Created new mission: 7th Legion Roadblock (best loot for a small mission)
Jan 20, 2016
  • Updated mission system to give AI anywhere from 0-2 rocket launchers per mission
  • Updated mission system to include AA and AT launchers and ammo on AI
Jan 17, 2016
  • Added the defibrillator and revive system
Jan 4, 2016
  • Added Taru Pods
  • Added Igiload Cargo / Carry system
User avatar Omen Site Admin
Posts: 1495
Joined: Wed Dec 02, 2015 3:55 pm


Jan 30, 2016
  • Removed go karts
  • Increased rewards for AI kills
  • Added defibrillators, instadocs, bandages, visprin and can openers to humanitarian mission
  • Removed santa hats
User avatar Omen Site Admin
Posts: 1495
Joined: Wed Dec 02, 2015 3:55 pm


Jan 31, 2016
  • Bug fixes in revive system
  • Added Operation Backfire mission
  • Added Slaughterhouse mission
  • Removed Lynx from trader (mission only loot)
User avatar Omen Site Admin
Posts: 1495
Joined: Wed Dec 02, 2015 3:55 pm


Feb 2, 2016
  • Vehicles in safe zones will be unlocked on server restart
User avatar Omen Site Admin
Posts: 1495
Joined: Wed Dec 02, 2015 3:55 pm


Feb 9, 2016
  • Fixed disappearing uniforms and vests (thanks Nutt)
Feb 6, 2016
  • Added Bob the Builder mission (tons of building supplies as win loot)
User avatar Omen Site Admin
Posts: 1495
Joined: Wed Dec 02, 2015 3:55 pm


Feb 10, 2016
  • Defines "No build zones"
  • Slightly reduced max structures per territory to improve server performance
User avatar Omen Site Admin
Posts: 1495
Joined: Wed Dec 02, 2015 3:55 pm


This change will go into effect 2/12/2016 11:59PM EST
Get your vehicles to your territory asap :)


Feb 11, 2016
  • Vehicles are now invincible on restart ONLY IF they are in a territory the owner has build rights to and the vehicle is locked (special thanks to @ynpmoose for scripting this!!)
This means all vehicles that are out in the wild, locked but not in a territory that the owner is a member of can be blown up. It isnt very nice to do, but it is what it is. Hey, by blowing up these vehicles, you are helping server performance ;) So if you own a vehicle and want it to be safe while you are offline, park it at your base and lock it. As soon as you use it again, it can be blown up so be careful.

This is phase 2 of the anti-vehicle-offline-griefing script and we are planning on having a phase 3. This will be announced on completion.
User avatar Omen Site Admin
Posts: 1495
Joined: Wed Dec 02, 2015 3:55 pm


Feb 15, 2016
User avatar Omen Site Admin
Posts: 1495
Joined: Wed Dec 02, 2015 3:55 pm


Feb 22, 2016
User avatar Omen Site Admin
Posts: 1495
Joined: Wed Dec 02, 2015 3:55 pm


Feb 23, 2016
  • Asset cleanup on Bob the Builder mission
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