Exile Tanoa Server Changelog

Skip to content
Feb 18, 2018
  • Updated Extended Base Mod
Dec 11, 2017
  • Updated server to Arma 3 1.80
  • Updated CBA
  • Changed restart time to 3 hours
  • Updated Infistar
  • Fixed Script Restriction #2 kick
  • Manually deleted bases from the website can no longer be restored
Sep 7, 2017
  • Updated server to Arma 3 1.76
  • Updated Extended Base Mod
Jul 25, 2017
  • Added 16 unlockable bambi loadouts to the Game Tools page
Jun 29, 2017
  • Added view distance settings to XM8
  • Added virtual garage to XM8
  • Added new server rules page to XM8
  • Updated vector building to new system
Jun 22, 2017
  • Updated server to Arma 1.72
  • Added knives to rare mission loot
  • Increased rare mission loot chance from 10% to 30%
Jan 23, 2017 Jan 14, 2017 Jan 07, 2017
  • AI choppers should now crash land, instead of blowing up instantly, after killing the pilot
Dec 25, 2016
  • You can now salvage (remove) blown up vehicles and retrieve any bodies by scrolling on the wreck
Dec 23, 2016
  • You can now load supply drop crates into your vehicle's secondary inventory (load into...)
  • You can now cargo load supply drop crates into the back of cargo vehicles
Dec 17, 2016
  • Increased revivability from 1 to 2 per life
Dec 16, 2016
  • One more hack at getting our existing revive system to work and added in an update for dup exploit.
Nov 27, 2016
  • You can now hack safes of players who are not online
  • Territory hack attempt limit reduced to 2 times per restart
  • Chance of hack failure increased to 20% from 15% to compensate for territory offline changes
  • Rare loot from missions increased to 25% from 15%
  • Supply drops now have a chance to contain hacker equipment
  • Supply drops now have a chance to contain demolition equipment
Nov 22, 2016
  • Removed supply crates (green circles)
  • Increased rate of Supply Drops
Nov 20, 2016
  • Added XM8 app to server. (More info here)
  • Supply drops now have a chance of containing 4 metal wire and 4 metal screws
  • Supply drops now have a chance to contain Navid + ammo
  • Added metal wire to hardware trader
  • Added metal screws to hardware trader
  • Set cost of metal wire to 10,000
  • Set cost of metal screws to 5,000
October 29, 2016
  • Added Ifrit, Hunter and Strider gunner vehicles to traders
October 20, 2016 October 17, 2016
  • Wood is chopped directly into near by vehicle again (50m)
  • Set moon to be full at night
October 12, 2016
  • Added support for JSRS4 - APEX 1.2 (Download)
September 8, 2016
  • Updated Enigma Exile Revive script to v1.0.1 compatible version. (Duping on revive fixed)
August 30, 2016
  • Updated server to Exile 1.0.1 "Sweet Potato"
August 25, 2016
  • Code changes to roaming AI system to combat invincible AI
August 18, 2016
  • Reduce bambi timer from 5 minutes to 1 minute
  • Revived players are not given bambi status
July 27, 2016
  • Implemented fix for error 13 when buying vehicles at some traders
  • Revised web pin integration scripting, because I'm slightly less of a noob now and found a better way... This also sets up some future plans to be easier to implement.
July 26, 2016
  • Safezone sizes reduced to 2/3 the old radius. This map is just too small for big safe zones. This should expand possible buildable areas as well.
July 24, 2016
  • Adjusted server in-game date to July 31, 2015 to allow for a full moon at night
  • Added mission information to chat text so you can scroll up and review if needed
July 23, 2016
  • Patrolling AI vehicles have been limited to compact vehicles for testing
  • Added ability to intercept nearby AI messages if you are carrying a radio (testing phase)
  • Removed radios from bambi gear
July 23, 2016
  • Added ability to sell Zamak Medical to trader (20,000 pop tabs)
  • Added ability to sell Apex Gun Trucks to trader (50,000 pop tabs)
  • Added ability to sell Ifrit gunner to trader (50,000 pop tabs)
  • Slightly tweaked roaming AI
July 21, 2016
  • Updated to Occupation v52 and tweaked out it's settings for more AI
July 20, 2016
  • Safe pop tab limit is now 120000
  • Remove A3XAI and increase Occupation Roaming AI
  • Added armed Huey to AI Heli spawns
  • Add roaming AI boats
July 18, 2016 July 16, 2016
  • Tweaked possible dynamic mission location parameters, to try to spread out missions
  • Modified day / night cycle. May need minor adjustments.
July 15, 2016
  • Building near mixers is now restricted
  • Trader zone sizes tweaked
  • Roaming Ai spawn chance increase (I tuned down too far)
  • Tweak crate drop loot
July 14, 2016
  • Added in 4 new spawns on the satellite islands
  • Tweaked day/night cycle
  • Added in a missing no-build zone around a boat trader
  • Scaled down A3XAI and Occupation AI patrols and vehicles volume to Tanoa map size (We can tweak more if needed. The map is about 40% the size of Altis, so a 40-60% reduction was my starting point.)
  • Enabled DMS and Occupation AI to possibly use new Apex weapons, gear, vehicles, and for these items to be in mission crates.
  • Removed the special traders created by Occupation. This is not yet fully implemented.

View full discussion (42 replies)